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CONTENT RATINGS FOR THE INTERNET AND RECREATIONAL SOFTWARE
Submission to National Telecommunications & Information Administration
Report On Self Regulation
Introduction
Self-regulation is a tough road. It requires considerable effort, time, resources,
good judgment, honesty and fair execution on the parts of all those within an industry
who have opted (or have been persuaded) to regulate themselves. It is usually preceded
by threats of or actual legislation by government and is often accompanied by a skeptical
public who must be won over to the notion that the fox can, indeed, be trusted with
the hen house. In this paper, I will outline two examples of self-regulation, one
in the field of computer games, the other, harmful material on the internet, both
of which illustrate the difficult, though not insurmountable, challenges of an industry
policing itself.
Mortal Kombat
Back in the winter of 1993, U.S. Senator Joe Lieberman of Connecticut was made
aware of the killing move in the hit computer game, Mortal Kombat, in which the winning
player, severs off his opponent's head and pulls out his spinal cord. This, together
with similarly gruesome and sexually explicit material in other games, persuaded
the Senator that something needed to be done. Children were being increasingly exposed
to excessively violent material in what were supposed to be entertainment games.
And there was very little that parents, concerned about what their children were
being exposed to, could do to discern from the cover of a box what lurked within
a cd-rom or Nintendo video game.
Together with Senator Kohl of Wisconsin, Senator Lieberman held a series of hearings
where senior executives of the computer and video game industry were called to testify.
Legislation in the form of the Video Game Ratings Act of 1994 was drafted and held
as a potent threat over the heads of the industry to get their houses in order. As
with the recent V-Chip legislation, there was a get-out clause that allowed the industry
a one year period to create a self-regulated rating system for computer games and
be spared the new law. Otherwise Congress would create and administer a rating system
itself.
This challenge was taken up by the Software Publishers Association, the largest
trade association in the computer software sector. Together with five other associations,
the SPA established a Computer Game Ratings Working Party to address and to meet
the elements that Lieberman stated would be benchmarks 'to measure the industry's
efforts'. A 'good' rating board would have to: be independent have members who reflect
the public, not the industry have the power to penalize wrongdoers be able to keep
pace with technological advances advertise the ratings so that they become as well
known to purchasers as movie ratings are today
Further, Lieberman laid out the three aspects that were essential for the self-regulated
ratings system to be seen as credible: it must be subject to sanctions; it must provide
as much information about the reason for the rating as possible; and it must have
'tough, conservative standards'.
Statement of Principles
To its credit, the SPA's Working Party addressed each of these areas in their
Statement of Principles (attached). This statement was agreed to by the fifty-plus
members of the Working Party and it specifically addressed two key areas: what kind
of a rating system was to be developed and, crucially, what kind of organization
would oversee it. Of the seven principles listed, two stand out in this current debate.
The first reads:
'To ensure credibility amongst consumers, and to build broad participation by
all segments of the software industry, the ratings program must be administered by
a truly independent body organized outside of any industry trade association.'
The other significant principle states:
'The ratings program should strive to achieve a high degree of objectivity in
order to assign consistent ratings independent of industry pressure.'
These ambitious goals were later to be transformed into the non-profit organization,
the Recreational Software Advisory Council and the ratings system for computer games
(and later for the Internet) developed by Dr. Donald Roberts, Chairman of the Communications
Department of Stanford University.
A new kind of rating system
Unlike a motion picture, which averages one and a half hours to view, a typical
computer game can take one hundred hours of playing before you have uncovered all
the material on a disk. This fact alone posed an enormous challenge to the Working
Party when they began to design a rating system for interactive cd-roms. In addition,
there was a growing chorus of criticism leveled at the MPAA system familiar to movie
goers for being too subjective, secretive in its criteria and decision-making processes,
judgmental about who should or should not see a film, lenient on violence and unduly
tough on sex. And it was obvious that a full, prior-review system involving a panel
of reviewers, interacting with the over 2,000 titles produced each year, was not
going to be feasible for this market.
The Working Party turned to Dr. Roberts, an expert on the effect of media violence
on children, to devise a content-based, rules-driven, objective, self-rating system
that would give detailed, yet easy to understand information about the levels of
Violence, Nudity/Sex and Language in a given product. These categories would be rated
automatically through an ingenious questionnaire that branched the game maker through
a series of highly detailed and carefully defined questions, the answers to which
were either 'yes' or 'no'. The internal algorithm allowed for immediate access to
the category scores (from 0 to 4) and to descriptors which give further information
about what a parent can expect to find in a title. Thus, Doom rated a Violence Level
3, with the descriptor, 'Blood and gore'. The rating score is then displayed on the
front cover of the box in a clear and unequivocal way to alert parents of the content
of the box, much like the FDA food labels for a can of soup.
To fund the administrative costs of administering and promoting the system, a
fee scale was created which took into account the financial status of the software
company taking part. Currently these charges are:
$400/title for companies with a gross income in their previous financial year
of over $1M $250/title for those between $100,000 and $1M $50/title for those under
$100,000
Formation of RSAC
To administer this new system, the Working Party helped to establish the Recreational
Software Advisory Council in a way that met with the Senators demands for credibility.
Written into the By-laws of the new organization was a requirement that there would
always be an inbuilt majority of Board members from outside the industry. And, although
not stated in the constitution of RSAC, the Board decided to appoint the Executive
Director from a family and social-welfare field. (My previous position was Director
of the National Stepfamily Association of Great Britain). Thus from its inception,
RSAC would have an arms-length distance from the industry that had helped to create
it. It became a vital part of its early success that the organization could be seen
to be fair, balanced and not unduly influenced by game makers and their distributors.
Checks, balances and audits
One of the most critical aspects of any self-regulatory regime is the lengths
that it goes to ensure that people aren't cheating the system. Software makers using
the RSAC self-rating scheme must enter into a legally binding contractual agreement
with each game they rate. Section 7 of the contract (attached) states:
'In the event that the Rated Software Title does not meet the standards and specifications
of the Assigned Rating, or there is any material misrepresentation or violation of
the Ratings Application, RSAC may, after written notice and an opportunity for Applicant
to defend the basis for the Assigned Rating, take appropriate action, including but
not limited to corrective labeling, consumer and press advisories, product recalls,
and/or monetary fines.'
In other words, if the makers of Doom tried to pass the game off as a Violence
Level 1, they could face considerable legal action, bad press and a fine of $10,000.
Inherent with that threat, would be the even greater threat that if the industry
couldn't participate fairly in its own rating system, then Congress would dust off
the shelved legislation and institute its own.
In addition to the legal contract, spot checks and audits of a random selection
of the rated software titles was begun. A team of auditors was established in the
Psychology Department at Yale University under the guidance of Dr. Dorothy Singer.
Reviewers were asked to play through all levels of the games and to fill in the questionnaire
themselves to see what score they got. (They were assisted by 'cheat guides' and
'god codes' provided by the software publisher to ensure they reached the end.) These
scores were then compared with those generated by the game maker and any discrepancies
taken up with the game company. In some cases, the RSAC Appeals Committee was set
up to adjudicate between what a game publisher thought the game should be rated and
the results of the questionnaire and in-built scoring system. (Out of nearly 500
games, only two have been taken to a full Appeals Committee.)
Retailers
Like the movie rating system, RSAC is a voluntary scheme. If you are a film maker,
you don't have to rate your movie. If you are a computer game maker, you have a choice
to rate or not. If, however, you wish to distribute either your movie or cd-rom,
it is more likely that you will feel compelled to rate. In the movie industry, NATO
(National Association of Theater Owners) clearly states that its members will not
show unrated movies. Retailers of recreational software have shown a similar attitude
to unrated computer games. Wal*Mart was the first chain to declare that they would
only stock rated games and that they would reserve the right to not carry product
which, in their opinion, did not reflect the values of their company. Toys R Us,
Sears, and NeoStar have either made similar announcements or made it known to software
makers that if they want shelf space, they had better submit their titles for rating.
Again, Senator Lieberman was instrumental in bringing pressure to bear on this
part of the industry. He and Senator Kohl wrote to the major retail outlets and held
a press conference praising those who conformed, and criticizing those who did not
(attached). After nearly three years of entreaties, private and public pressure,
drafted legislation and full-scale Senate hearings, virtually all software games
that sell at retail have a rating label on them. After some initial resistance from
within parts of the industry, rating labels have become so commonplace that it is
hardly commented on by software publishers or retailers. Through a process of carrot
and stick, the government has ensured that the industry has 'voluntarily' imposed
a regulatory rating scheme upon itself without the need of a dedicated government
department and all the expenditure required to bring one into place.
Content ratings for the internet
If Senators Lieberman and Kohl used a combination of carrot and stick on the software
industry, the government has used nothing but stick on the internet industry. From
the hopelessly ill-informed Senate Judiciary hearings in the summer of 1995 to the
crude (and possibly unconstitutional) elements of the Communications Decency Act,
Congress has badly managed the issue of how or even whether to regulate the Net.
As this is being written, the CDA remains in legal limbo awaiting a Supreme Court
ruling. The very mixed message given by government has created an anxious waiting
period as content providers, civil libertarian groups, ISPs and the major telecom
companies all look to the Court for clarification. In the meantime, groups such as
Enough is Enough are promising some kind of 'Son of CDA' if the current law is overruled
on constitutional grounds. Nevertheless, there are some positive signs that, once
again, an industry will get behind a self-regulatory scheme: this time in the area
of content filtering and parental controls on the internet.
RSACi - RSAC on the Internet
In August 1995, Senator Grassley chaired a Senate Judiciary Hearing into the issue
of pornography on the internet. These hearings were held in an atmosphere of near
hysteria following the cover article in Time magazine on the Rimm report suggesting
that filth pedlars roamed the net unchecked and that merely switching on your computer
would expose you and your children to an avalanche of smut, porn and bestiality.
In my testimony to these hearings (http://www.rsac.org/press/950724.html), I argued
for restraint on the part of would-be government regulators and, instead, suggested
that the industry be encouraged to get behind a self-regulatory scheme. I committed
the organization at that time, to adapt and convert our highly regarded rating system
for use on the web.
We had to move quickly. The Exxon amendment was gaining momentum (and not a little
notoriety). Fortunately for us, an important initiative was being formed at the World
Wide Web Consortium (W3C) at MIT. This became known as PICS (Platform for Internet
Content Selection). PICS is a protocol or computer language that enables rating systems
to be read and understood by browsers, web masters and search engines. It is the
HTML of rating systems.
RSACi Working Party
During the fall of 1995, we formed the RSACi Working Party to convert the rating
and selection process from the physical world of software boxes and retail shelves
to cyberspace. We had participation from Microsoft, Bell Atlantic, Time Warner, MIT,
Stanford University and George Washington University. We decided early on that the
system would have to be fully web-based with no paper transactions at any stage.
It was agreed that it would be a free system to both content providers and to users
(parents, teachers, etc.). And we would incorporate an element that became known
as 'granularity' or the ability for a content provider to rate their website with
one rating, or to separate out various branches, directories, even individual pages
with separate ratings. Thus the Playboy site could rate their Jimmy Carter interview
of 1976 differently than the January Playmate of the Month.
Financing RSACi
Unlike the computer game ratings, RSACi was planned to be a free service. The
Working Party wanted to ensure that there were as few inhibitors to using the voluntary
scheme as possible, and cost was a big one. In addition, there was an issue of how
secure cash transactions would be over the net and the resulting administrative headache
of chasing non or late payers.
Instead, the group opted for a sponsorship scheme to help raise the necessary
financing to run the new ratings service. Three levels of sponsors were created:
Corporate Partner - $100,000
Corporate Sponsor - $50,000
Corporate Donor - $10,000
and a category known as an RSACi Licensee for companies that wished to use the
system for a particular application within their own product.
For their sponsorship, companies were promised a considerable PR and media blitz
to announce their generous support. In addition, there would be a prominent link
from the RSAC home page back to their web site and a place on the newly formed RSACi
Advisory Committee. Sponsorship of RSACi was promoted as a way of showing leadership
and corporate responsibility in this highly contentious and political issue.
A business plan was produced and sent out to many of the top internet companies
with appeals for their support. A sum of $350,000 would have to be raised in the
first year to get the system up and running. And herein lies a major problem area
for all self-regulatory schemes - Who pays? In the case of a homogenized and coherent
industry such as the movie or computer game industry, it is very clear that fees
should be levied against the producers of the material to be rated. On the internet,
it is less clear who makes up the industry and, therefore, who should be responsible
for supporting such a scheme.
Of course, one of the greatest weapons in the arsenal of a self-regulatory body
is the threat (real or imagined) of further or worse government legislation if the
industry concerned doesn't get its act together and participate. This, however, can
back-fire particularly in the arena of free speech and expression on the internet.
News sites and civil libertarian groups can (and some have) argued that should further
legislation come down the line, they will be at the forefront of challenging it on
constitutional grounds.
Launch of RSACi
By mid-April all of the elements were in place. Sponsorship from Microsoft, the
Software Publishers Association and Dell Computers was announced (later to be joined
by CompuServe, US Web and UltraNet) and the service began at the RSAC home page.
Every major newspaper in the United States covered the story and the resulting interest
was impressive. Since the launch over 11,000 sites have rated at a rate of over 100
sites per day. The RSACi system has been incorporated into the Microsoft browser,
Internet Explorer 3.0 and into the leading software blocking device, CyberPatrol.
Netscape has publicly announced that they will incorporate PICS into a later version
of their browser, but have been unspecific about when.
Checks, audits and contractual arrangements
Similar to the computer game rating system, RSACi incorporates a number of checks
and balances to ensure fair play. Every site that is rated is checked to ensure that
the rating labels are correctly placed within the header of the rated site. In addition,
a random selection of sites are chosen each day for thorough evaluation to ensure
the rating tags accurately reflect the content on the site. Further, a web crawler
is being developed that will visit every RSACi tag on the web and check it against
the RSACi database of registered users. There is also a proposal to incorporate digital
signatures that will give further security and reliability to the labels.
A further inhibitor to cheating the system is the contractual agreement entered
into when using the RSACi system. This appears at the beginning of the ratings process
and alerts the content provider that they are entering into a legally-binding agreement
with RSAC that they have not willfully misrepresented themselves in the ratings process.
Lastly, we depend on the citizens of the net to alert us to sites that they have
come across that they feel have been wrongly labeled. (To date, only three sites
have been brought to our attention in this way. Two of them had misunderstood the
process, and the third decided to unrate.)
International dimension
What began as a response to threatened legislation in the U.S. has, unwittingly,
become a major factor in the discussions regarding content on the internet within
governments around the world. In addition, our system is widely used, as it is currently
structured, by sites throughout Europe (over 1,000 sites rated in the UK alone),
the Far East and Australia. And in virtually every case, governments are struggling
with the issue of whether to wade in with draft legislation, or to encourage, or
even coerce, the internet industry to regulate itself.
In Britain, the association of internet service providers have backed PICS and
called upon all of their users to rate with RSACi by the end of the year. In the
European Union, the Commission dealing with telecom issues, DGXIII, have backed the
notion of self-regulation and commended RSACi (with some reservations) in their official
report. The Chairman of the Australian Broadcasting Authority, Peter Webb, recently
backed both PICS and RSACi in a public address in Sydney. And interest has emerged
from Norway, Canada, Spain, Singapore and China.
We are currently in discussions with a number of major ISPs in some of the countries
listed above, to mirror the RSAC site in their country to allow for easier access
for local users. Also, the system itself would be localized to ensure that the terms
and questions were literally and culturally translated while still preserving the
inherent logic of the rating scales. By its very nature, the internet is an international
phenomenon, albeit with a heavy American accent. Any effectual self-regulatory scheme
will have to encompass the interests and concerns of a wide range of countries and
cultures.
The V-Chip and television ratings
Running alongside the development of a self-regulatory scheme for both computer
games and the internet, has been the equally political debate over content on television.
Congressman Markey and Senator Conrad successfully steered the V-Chip amendment through
Congress during the Telecom Bill passage and a steering group headed by Jack Valenti
have deliberated for the past year on what kind of rating system should be developed
for TV. We have been a part of that discussion and made a presentation to the Working
Party in the summer of this year. We have offered our experiences in the self-regulatory
field of content rating and proposed a modified version of the RSAC system could
be used with the V-Chip. We also recommended that an independent body oversee the
ratings process with representation from outside the industry to include child experts,
psychologists and children advocates.
Unfortunately, the Valenti group appear to taking a very different stand. From
all indications, the ratings process will be completely controlled by the industry
with no outside involvement whatsoever (similar to the MPAA movie ratings system).
Also, the concerted call from virtually all interested parties for detailed content
advisories for violence, sex and language seems to have gone unheeded. It remains
to be seen if the FCC will even approve the scheme as it now stands. If it is rejected,
there are already signs that the TV industry will take the whole issue to the Supreme
Court citing the First Amendment. It is possible that this example of (coerced) voluntary
self-regulation will die a dramatic death or re-emerge in a federally mandated way.
It would be a great pity indeed, if this historic opportunity for the television
industry to redeem itself after decades of criticism, was lost in a Supreme Court
standoff. Only time will tell if self-regulation can work in this highly politicized
industry.
Reflections on self-regulation and the role of government
In some ways successful self-regulation comes down to carrot and stick. What are
the positive incentives that will motivate an industry to regulate itself and how
far can the government go to threaten, cajole or plead with an industry to get its
house in order? And at what point does a legislature simply force legislation onto
a reluctant and recalcitrant sector?
From my experiences in two different, though related industries - software and
the internet, and my involvement with a third, television, I would say that it is
very rare for a group of companies to voluntarily (in the true sense of the word)
and without prompting, decide to set up a rigorous, self-policing system that will
cost its members time and money to set up, administer, promote and develop. Further,
it could be argued that to do this would run counter to the mission of most trade
associations unless there was a very real and potent threat of similar if not worse
legislation coming from central government. Only then can an industry association
legitimately spend its member dues on rallying behind a self-regulatory regime.
In my view, it is the role of government to reflect the legitimate concerns of
the public and to bring these issues to a wider audience through hearings, press
briefings and, eventually, draft legislation. If this means that legislators embarrass,
criticize or even humiliate an industry into recognizing its shortcomings (take the
tobacco industry for example), then so be it. If it means that through legitimate
pressure, Congress can persuade an industry to take action itself or suffer the consequences,
then that seems like a perfectly reasonable role for them to take. And if, after
months (and often years) of making their point, the government still cannot bring
an industry group to act, then it is very much in the public's interest to legislate.
It is then up to the courts to decide if the regulator scheme created through central
government legislation is constitutional.
I am a great believer in good self-regulation and in good government. With the
right framework, checks and balances, oversight and controls, self-regulation is
by far a more attractive route to take then central government mandate. But self-regulation
is a tough road and it takes time, money and resources to make it work. It also requires
a healthy partnership between industry, government and the general public for it
to succeed.
Stephen Balkam
Executive Director
Recreational Software Advisory Council
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For More Information - Press Only:
For RSAC, Pat Arcand
or Carolyn Wilkins, Copithorne & Bellows, (617) 450-4300.
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