Educational Programs


EVL VR Events Research Degrees EVLers Partners


 
Sorted chronologically 
 
2000
Park, K., Kapoor, A., Leigh, J., Lessons Learned from Employing Multiple Perspectives In a Collaborative Virtual Environment for Visualizing Scientific Data, in the Proceedings of ACM CVE 2000, San Francisco CA, September 10-12, 2000.
Johnson, A., Moher, T., Leigh, J., Lin, Y., QuickWorlds: Teacher driven VR worlds in an Elementary School Curriculum, to appear in the SIGGRAPH 2000 Educators Program,  New Orleans LA, July 23-28, 2000. (pdf)
Smith, R., Pawlicki, R. R., Leigh, J., Brown, D. A., Collaborative VisualEyes, in the Proceedings of IPT 2000: Immersive Projection Technology Workshop, Ames IA, June 19-20, 2000. (pdf)
Sawant, N., Scharver, C., Leigh, J., Johnson, A., Reinhart, G., Creel, E., Batchu, S., Bailey, S., Grossman, R., The Tele-Immersive Data Explorer: A Distributed Architecture for Collaborative Interactive Visualization of Large Data-sets, in the Proceedings of IPT 2000: Immersive Projection Technology Workshop, Ames IA, June 19-20, 2000, CD-ROM.
Park, K., Kapoor, A., Scharver, C., Leigh, J., Exploiting Multiple Perspectives in Tele0Immersion, in the Proceedings of IPT 2000: Immersive Projection Technology Workshop, Ames IA, June 19-20, 2000, CD-ROM.
Pape, D., Sandin, D. Quality Evaluation of Projection-Based VR Displays, in the Proceedings of IPT 2000: Immersive Projection Technology Workshop, Ames IA, June 19-20, 2000, CD-ROM.(pdf)
Johnson, A., Sandin, D., Dawe, G., Qiu, Z., Thongrong, S., Plepys, D., Developing the PARIS : Using the CAVE to Prototype a New VR Display, in the Proceedings of IPT 2000: Immersive Projection Technology Workshop, Ames IA, June 19-20, 2000, CD-ROM. (pdf)
Johnson, A., Deploying VR in an Elementary School - Pipe Dreams and Practical Realities, in the Proceedings of IPT 2000: Immersive Projection Technology Workshop, Ames IA, June 19-20, 2000, CD-ROM. (pdf)
He, D., Liu, F., Pape D., Dawe G., Sandin D., Video-Based Measurement of System Latency,in the Proceedings of IPT 2000: Immersive Projection Technology Workshop, Ames IA, June 19-20, 2000, CD-ROM. (pdf)
Moher, T., Johnson, A., Lin, Y., Systematic Observation in a Synthetic Environment, to appear in the Proceedings of the Fourth International Conference of the Learning Sciences, Ann Arbor MI, June 14-17, 2000.
Anstey, J., Pape, D., Sandin, D.,"The Thing Growing": Autonomous Characters in Virtual Reality Interactive Fiction, to be published in the Proceedings of IEEE Virtual Reality 2000, New Brunswick NJ, March 18-22, 2000. 
Anstey, J., Pape, D., Sandin, D., Building a VR Narrative, to be published in Proceedings of SPIE Vol 3957, Stereoscopic Displays and Virtual Reality Systems VII (The Engineering Reality of Virtual Reality 2000), San Jose CA, January 28, 2000. 
1999
Czernuszenko M., Sandin, D., Johnson, A., DeFanti, T., Modeling 3D Scenes from Video, in The Visual Computer Journal, Special Issue on Real-time Virtual Worlds, vol 15, no 7/8, 1999, pp. 341-348. 
Leigh, J., Johnson, A., Brown, M., Sandin, D., DeFanti, T., Visualization in Teleimmersive Environments, in IEEE Computer, December, 1999, pp.66-73. (pdf)
Johnson, A., Moher, T., Ohlsson, S., Gillingham, M., The Round Earth Project: Collaborative VR for Conceptual Learning, in IEEE Computer Graphics and Applications, vol 19 no 6, November/December 1999, pp. 60-69.
Imai, T., Johnson, A., Leigh, J., Pape, D., DeFanti, T., Supporting Transoceanic Collaborations in Virtual Environment, in the Proceedings of the 5th Asia-Pacific Conference on Communications/4th Optoelectronics and Communications Conference - APCC/OECC '99, Beijing, China, October 19-21, 1999, pp. 1059-1062. 
(pdf)
Bizri, H., "Las Meninas": Narrative Illusions in Virtual Reality, in the Proceedings of Eurographics 99: 20th Annual Conference of the European Association for Computer Graphics, Milano, Italy, Sept 7-11, 1999.
Imai, T., Johnson, A., Leigh, J., Pape, D., DeFanti, T., VR Mail System, in Proceedings of 4th Human Interface Meeting, vol. 1 no. 4, pp. 29-32, September 1999 (in Japanese).
Johnson, A., Moher, T., Ohlsson, S., The Round Earth Project-Collaborative VR for Elementary School Kids, in SIGGRAPH '99 conference abstracts and applications, Los Angeles, California, Aug 8-13, 1999, pp. 90-93. 
Leigh, J., Johnson, A., DeFanti, T., Bailey, S., Grossman, R., A Methodology for Supporting Collaborative Exploratory Analysis of Massive Data Sets in Tele-Immersive Environments, in the Proceedings of the 8th IEEE International Symposium on High Performance and Distributed Computing, Redundo Beach, California, Aug 3-6, 1999, pp.62-69. (pdf)
Sandor, E., Fron, J., Greiber, K., Orellana, F., Meyers, S., Plepys, D., Dolinsky, M., Ali, M.D., Collaborative Visualization: New Advances in Documenting Virtual Reality with IGrams, in the proceedings of the IEEE International Conference on Information Visualization, London, July 14-16, 1999. 
Brown, M., DeFanti, T., McRobbie, M., Verlo, A., Plepys, D., McMullen, D., Adams, K., Leigh, J., Johnson, A., Foster, I., Kesselman, C., Schmidt, A., Goldstein, S., The International Grid (iGrid): Empowering Global Research Community Networking Using High Performance International Internet Services, in the Proceedings of INET '99, San Jose, California, June 22-25, 1999. pp.3-9 (pdf) 
Leigh, J., Johnson, A., DeFanti, T., Bailey, S., Grossman, R., A Tele-Immersive Environment for Collaborative Exploratory Analysis of Massive Data Sets. In the Proceedings of ASCI 99, Heijen, the Netherlands, June 15-17, 1999. (pdf)
DeFanti, T., Sandin, D., Brown, M., Pape, D., Anstey, J., Bogucki, M., Dawe, G., Johnson, A., Huang, T.S., Technologies for Virtual Reality/Tele-Immersion Applications: Issues of Research in Image Display and Global Networking, EC/NSF Workshop on Research Frontiers in Virtual Environments and Human-Centered Computing, Chateau de Bonas, France, June 1-4, 1999. 
Roussos, M., Johnson, A., Moher, T., Leigh, J., Vasilakis, C., Barnes, C., Learning and Building Together in a Virtual World, in PRESENCE, vol 8, no 3, June, 1999, MIT Press. pp. 247-263. 
Moher, T., Johnson, A., Ohlsson, S., Gillingham, M., Bridging Strategies for VR-Based Learning, in the Proceedings of CHI `99, Pittsburgh, Pennsylvania, May 15-20, 1999.  pp. 536-543.
Pape, D., Anstey, J., Bogucki, M., Dawe, G., DeFanti, T., Johnson, A., Sandin, D., The ImmersaDesk3 - Experiences With A Flat Panel Display for Virtual Reality, in the Proceedings of the 3rd International Immersive Projection Technology Workshop. Stuttgart, Germany, 10 - 11 May 1999, pp. 107-112 (pdf)
Lascara, C., Wheless, G., Cox, D., Patterson, R., Levy, S., Johnson, A., Leigh J., TeleImmersive Virtual Environments for Collaborative Knowledge Discovery, in the Proceedings of the Advanced Simulation Technologies Conference '99, San Diego CA, April 11-15, 1999. (pdf) 
Wheless, G., Lascara, C., Cox, D., Patterson, R., Levy, S., Johnson, A., Leigh, J., Kapoor, A., The Use of Collaborative Virtual Environments in the Mine Countermeasures Mission, in the Proceedings of SPIE's 13th Annual International Symposium on Aerospace/Defense Sensing, Simulation, and Sontrols, Orlando, FL, April 5-9, 1999. (pdf) 
Johnson, A., Moher, T., Ohlsson, S., Gillingham, M., The Round Earth Project: Deep Learning in a Collaborative Virtual World, in the Proceedings of IEEE VR `99, Houston TX, March 13-17, 1999, pp. 164-171. (pdf) 
Leigh, J., Johnson, A., DeFanti, T., et al., A Review of Tele-Immersive Applications in the CAVE Research Network, in the Proceedings of IEEE VR `99 , Houston TX, March 13-17, 1999, pp. 180-187. (pdf) 
Park, K. and Kenyon, R., Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment, in the Proceedings of IEEE VR `99 , Houston TX, March 13-17, 1999. (postscript) 
Imai, T., Johnson, A., Leigh, J., Pape, D., DeFanti, T., The Virtual Mail System, poster, in the Proceedings of IEEE VR '99, Houston TX, March 13-17, 1999, p. 78. 
Pape, D., Sandin, D. , DeFanti, T., Transparently supporting a wide range of VR and stereoscopic display devices, in the Proceedings of SPIE, Vol. 3639, Stereoscopic Displays and Virtual Reality Systems VI (The Engineering Reality of Virtual Reality 1999), San Jose CA, Jan 23-29, 1999.  pp. 346-353(pdf)
Johnson, A., Leigh, J., DeFanti, T., Sandin, D., Brown, M., Dawe, G., Next-Generation Tele-Immersive Devices for Desktop Trans-Oceanic Collaboration, in the Proceedings of IS&T/SPIE Conference on Visual Communications and Image Processing '99, San Jose CA, Jan 25-27, 1999, pp. 1420-1429. (pdf) 
1998
Anstey, J., Are you Waving or Drowning? Art, Interaction, Manipulation and Complexity, feature article in Leonardo Electronic Almanac, Vol. 6, # 11, Dec 17, 1998.
Pape, D., Imai, T., Anstey, J., Roussou, M., DeFanti, T., XP: An Authoring System for Immersive Art Exhibitions, in the Proceedings of Fourth International Conference on Virtual Systems and Multimedia, Gifu, Japan, Nov 18-20, 1998. (pdf)
Johnson, A., Leigh, J., DeFanti, T., Multi-disciplinary Experiences with CAVERNsoft Tele-Immersive Applications, in the Proceedings of Fourth International Conference on Virtual Systems and Multimedia, Gifu, Japan, Nov 18-20, 1998.
Leigh, J., Rajlich, P., Stein, R., Johnson, A. E., DeFanti T. A., LIMBO/VTK: A Tool for Rapid Tele-Immersive Visualization, in the Proceedings of IEEE Visualizaton'98, Research Triangle Park, NC, October 18-23, 1998. (pdf) 
Leigh, J., Park, K., Kenyon, R. V., Johnson, A. E., DeFanti T. A., Wong, H., Preliminary STAR TAP Tele-Immersion Experiments between Chicago and Singapore,  in the Proceedings of HPCAsia '98, Singapore, September 22, 1998, pp. 687-693.  (pdf)
Johnson, A., Leigh, J., Costigan, J., Multiway Tele-Immersion at Supercomputing '97, or Why We Used $6,000,000 Worth of VR Equipment to do the Hokey Pokey, in IEEE Computer Graphics and Applications, Vol 18.4, July/August 1998, pp 6-9. 
DeFanti, T., Sandin, D., Dawe, G., Brown, M., Rawlings, M., Lindahl, G., Johnson, A., Leigh, J., Personal Tele-Immersion Devices, in the Proceedings of 7th IEEE International Symposium on High Performance Distributed Computing, Chicago, IL, July 28-31, 1998, pp 198-205. (postscript) 
Brunett, S., Czajkowski, K., Foster, I., Johnson, A., Kesselman, C., Leigh, J., Tuecke, S., Application Experiences with the Globus Toolkit, in the Proceedings of 7th IEEE International Symposium on High Performance Distributed Computing, Chicago, IL, July 28-31, 1998, pp 81-89. 
Bizri, H., Johnson, A., Vasilakis, C., "Las Meninas": The Articulation of Vision, sketch in the Visual Proceedings of SIGGRAPH '98, Orlando, Florida, July 19-24, 1998, p 307.
Lindahl, G., DeFanti, T., Sandin, D., Dawe, G., Brown, M. Optimizing Stereo Video Formats for Projections Based Virtual Reality, in the Visual Proceedings of SIGGRAPH '98, Orlando, Florida, July 19-24, 1998, p 307.
Dolinsky, M., Virtual Environment as Rebus, in the Proceedings of Consciousness Reframed, International CAiiA Research Conference, University of Wales College, Centre for the Advanced Inquiry in the Interactive Arts, Newport, 20-23 July.
Refsland, S., Ojika, T., DeFanti, T., Johnson, A., Leigh, J., Loeffler, C., Tu, X., Virtual Great Barrier Reef: A Theoretical approach towards an evolving, interactive VR environment using a distributed DOME and CAVE system, in the Proceedings of 1st International Conference on Virtual Worlds, July 1-3, Paris, France, 1998, Lecture Notes in Artificial Intelligence #1434, Jean-Claude Heudin Ed, Springer Verlag, pp. 323-336. 
Bizri, H., Johnson, A., Vasilakis, C., "Las Meninas" in VR: Storytelling and the Illusion in Art, in Proceedings of 1st International Conference on Virtual Worlds, July 1-3, Paris, France, 1998. Lecture Notes in Artificial Intelligence #1434, Jean-Claude Heudin Ed, Springer Verlag, Pp 360-372. (postscript)
Roussos, M., and Bizri, H.M., "Mitologies": Medieval Labyrinth Narratives in Virtual Reality, in the Proceedings of 1st International Conference on Virtual Worlds, July 1-3, Paris, France, 1998. 
Shenai, K., McShane, E., Johnson, A., DeFanti, T., Advanced Electronic Visualization and Virtual Reality Technologies for Education and Research Training, in the Proceedings of CATE-98, Cancun, Mexico, May 27-30, 1998, pp. 3-6. 
Anstey, J., We Sing the Body Electric:Imagining the Body in Electronic Art, feature article in Leonardo Electronic Almanac, Vol. 6, # 4, May 15, 1998.
Czernuszenko M., Sandin D., DeFanti T., Line of Sight Method for Tracker Calibration in Projection-Based VR Systems, in the Proceedings of 2nd International Immersive Projection Technology Workshop, Ames, Iowa, May 11-12, 1998. (postscript) 
Mascarenhas, R., Karumuri, D., Buy, U., Kenyon, R., Modeling and analysis of a virtual reality system with time petri nets. In the Proceedings of the ISEA Conference, Tokyo, Japan, April 20-22, 1998. (postscript) (pdf)
Roussos, M., and Gillingham, M.G., T., Evaluation of an Immersive Collaborative Virtual Learning Environment for K-12 Education. Roundtable session at the American Educational Research Association Annual Meeting (AERA), April 13-17, San Diego, CA, 1998.
Anstey, J., and Pape, D., Animation in the CAVE In Animation World Magazine, Issue3.1, April 1988.
Johnson, A., Leigh, J., DeFanti, T., Brown, M., Sandin, D., CAVERN: the CAVE Research Network, in the Proceedings of 1st International Symposium on Multimedia Virtual Laboratory, Tokyo, Japan, March 25, 1998, Pp 15-27.
Johnson, A., Roussos, M., Leigh, J., Barnes, C., Vasilakis, C., Moher, T., The NICE Project: Learning Together in a Virtual World, in Proceedings of VRAIS '98, Atlanta, Georgia, Mar 14-18, 1998, Pp. 176-183.
Dolinsky, M., 1998. "Strait Dope": A Pandora's box of excitement and interaction, in VRML Developers Journal 1(1), January 1998, Pp.16-18 
1997
Leigh, J., DeFanti, T., Johnson, A., Brown, M., Sandin, D., Global Tele-Immersion: Better than Being There, in the Proceedings of 7th International Conference on Artificial Reality and Tele-Existence, Tokyo, Japan, Dec 3-5, 1997, Pp 10-17. 
Dolinsky, M., Creating art through virtual environments, in Computer Graphics, Vol 31 Number 4, November 1997, Pp 34-5 
Leigh, J., Johnson, A., DeFanti, T., Issues in the Design of a Flexible Distributed Architecture for Supporting Persistence and Interoperability in Collaborative Virtual Environments, in the Proceedings of Supercomputing '97, San Jose, California, Nov 15-21, 1997. 
Leigh, J., Johnson, A., DeFanti, T., CAVERN: A Distributed Architecture for Supporting Scalable Persistence and Interoperability in Collaborative Virtual Environments, in Virtual Reality: Research, Development and Applications, Vol 2.2, December 1996 (published 1997), Pp 217-237. 
Roussos, M., Johnson, A., Leigh, J., Barnes, C., Vasilakis, C., Moher, T., NICE: Combining Constructionism, Narrative, and Collaboration in a Virtual Learning Environment, in the Proceedings of the 1997 SIGGRAPH Educator's Program - Computer Graphics, August, 1997, Pp 62-63 & cover. 
Insley, J., Sandin, D., De Fanti, T., Using Video to Create Avatars in Virtual Reality, in the Visual Proceedings of the 1997 SIGGRAPH Conference, Los Angeles, CA, August 1997, Pp 128. "
Dolinsky, M., Sehmisch, G., Metaphors, in the Visual Proceedings of the 1997 SIGGRAPH Conference, Los Angeles, CA, August 1997, Pp 128. 
Davidson Daniel J., Kauffman Louis H., Seeing is believing, Quantum, Vol 7 Number 6, July/August 1997 pp 24-27. 
Dolinsky, M., "Dream Grrrls": A World of Virtual Reality, in the Proceedings of Consciousness Reframed, First International CAiiA Research Conference, University of Wales College Centre for the Advanced Inquiry in the Interactive Arts, Newport, 5-6 July 1997. 
Roussos, M., Johnson, A., Leigh, J., Barnes, C., Vasilakis, C., Moher, T., The NICE Project: Narrative, Immersive, Constructionist / Collaborative Environments for Learning in Virtual Reality, in Proceedings of ED-MEDIA / ED-TELECOM '97, Calgary, Canada, June 14 - 19, 1997, Pp 917-922. 
Czernuszenko, M., Pape, D., Sandin, D., DeFanti, T., Dawe, G. L., and Brown, M. D., The ImmersaDesk and Infinity Wall Projection-Based Virtual Reality Displays, Computer Graphics, Vol. 31 Number 2, May 1997 pp 46-49. 
1996
DeFanti,T., Foster I., Papka, M., Stevens, R., and Kuhfuss, T., Overview of the I-WAY: Wide Area Visual Supercomputing, International Journal of Supercomputing Applications, 10(2/3), 1996, pp. 123-130. postscript.
Roussos, M., Johnson, A., Leigh, J., Vasilakis, C., Moher, T., Constructing Collaborative Stories Within Virtual Learning Landscapes, in Proceedings of the European Conference on AI in Education, Lisbon, Portugal, October 1996, pp. 129-135. postscript 
DeFanti, T., Brown, M., and Stevens, R., Virtual Reality Over High Speed Networks, in IEEE Computer Graphics and Applications, Vol 16.4, July 1996, pp. 42-43. 
Leigh, J. and Johnson A., Supporting Transcontinental Collaborative Work in Persistent Virtual Environments, in IEEE Computer Graphics and Applications, Vol 16.4, July 1996, pp. 47-51. postscript. 
Pape, D., A Hardware-Independent Virtual Reality Development System, in IEEE Computer Graphics and Applications, Vol 16.4, July 1996, pp. 44-47. 
Leigh, J., Johnson A., and DeFanti, T., CALVIN: an Immersimedia Design Environment Utilizing Heterogeneous Perspectives, in Proceedings of IEEE International Conference on Multimedia Computing and Systems '96, Hiroshima, Japan, June 1996, pp. 20-23. postscript 
Canfield, T., Disz, T. L., Papka, M. E., Stevens R., Huang, M., Taylor V., and Chen, J., Toward Real-time Interactive Virtual Prototyping of Mechanical Systems: Experiences Coupling Virtual Reality with Finite Element Anaylsis, in Proceedings of High Performance Computing 1996, New Orleans LA, April 1996, pp. 339 -345. postscript. 
Leigh, A.E. Johnson, C.A. Vasilakis, T.A. DeFanti, Multi-Perspective Collaborative Design in Persistent Networked Virtual Environments, in Proceedings of the IEEE Virtual Reality Annual International Symposium (VRAIS `96), Santa Clara CA, March 1996, pp. 253-260, 271-272. postscript 
DeFanti, T., Sandin, D.J., Lindahl, G., and Brown, M.D., High-Resolution and High-Bandwidth Immersive Interactivity, in SPIE Proceedings of Very High Resolution and Quality Imaging Conference, Vol. 2663, February 1996, pp. 28. 
1995 
Johnson, A. and Fotouhi, F., Data Retrieval Through Virtual Experimentation, in Computer Graphics: Developments in Virtual Environments (Proceedings of Computer Graphics International Leeds, England, June 1995), pp. 393-409. postscript 
Kenyon, R.V., DeFanti, T.A., and Sandin, D.J., Visual Requirements for Virtual Environment Generation, Society of Information Display International Symposium (SID '95), Vol. 26, 1995, pp. 357-360. 
Huang, M., Papka, M.E., DeFanti, T.A., Levine, D., Turner, L., and Kettunen, L., Virtual Reality Visualization of Accelerator Magnets, in Proceedings of the 1995 Simulation Multiconference, High Performance Computing Symposium 1995: Grand Challenges in Computer Simulation, A.M. Turner (Ed.), The Society for Computer Simulation, pp. 465-470. postscript 
Roy, T.M. and DeFanti, T.A., Interactive Visualization in a High Performance Computing Virtual Environment, in Proceedings of the 1995 Simulation Multiconference, A.M. Turner (Ed.), The Society for Computer Simulation, pp. 471-476. postscript 
Bradshaw, Canfield, T., Kokinis, J., and Disz, T., An Interactive Virtual Environment for Finite Element Analysis, in Proceedings of the 1995 Simulation Multiconference, A.M. Turner (Ed.), The Society for Computer Simulation, pp. 477-482. 
Kenyon, R.V. and Afenya, M.B., Training in Virtual and Real Environments, in Annals of Biomedical Engineering: Starkfest Conference Proceedings, Biomedical Engineering Society, Vol 23 , 1995, pp. 445-455. 
Korab, H. and Brown M.D. (Eds.), Virtual Environments and Distributed Computing at SC'95: GII Testbed and HPC Challenge Applications on the I-WAY, published by ACM/IEEE Supercomputing '95, December 1995. 
Johnson, A. and Fotouhi, F., SANDBOX: Scientists Accessing Necessary Data Based On eXperimentation, interactions, Vol 2.3, July 1995, pp 34-45,86. postscript 
Turner, L. R., Levine, D., Huang, M., Papka, M. E., and Kettunen, L., Using the CAVE Virtual-Reality Environment as an Aid to 3-D Electronmagnet Field Computation, in Proceedings of the COMPUMAG - Berlin Conference on the Computation of Electromagnetic Fields, Berlin, Germany, July 1995. postscript 
Cruz-Neira, C., DeFanti, T.A, Stevens, R. and Bash, P. "Integrating Virtual Reality and High Performance Computing and Communications for Real-Time Molecular Modeling." In Proceedings of High Performance Computing '95, April 1995. 
Ghazisaedy M., Adamczyk, D., Sandin, D.J., Kenyon, , and DeFanti, T.A. Ultrasonic Calibration of a Magnetic Tracker in a Virtual Reality Space, in Proceedings of the IEEE Virtual Reality Annual International Symposium (VRAIS '95), Research Triangle Park, NC, March 1995. postscript 
Roy, T.M., Cruz-Neira, C., DeFanti, T.A., and Sandin, D.J., The Cosmic Worm in the CAVE: Steering a High Performance Computing Application from a Virtual Environment, Presence: Teleoperators and Virtual Environments, Vol. 4, No. 2, MIT Press, Spring 1995, pp. 121-129. postscript 
1994
Mason, J., Czernuszenko, M., Plepys, D., and DeFanti, T. A., CAVEview: Mosaic-based Virtual Reality, Proceedings of the Second World Wide Web Conference '94: Mosaic and the Web, Chicago, IL, October 1994. 
Roussos, M. and Brenner P., "THE FILE ROOM": An Interactive Computer Project Addressing Cultural Censorship, in Proceedings of Second WWW Conference '94: Mosaic and the Web, Chicago, IL, October 1994. 
Johnson, A. and Fotouhi, F., The SANDBOX: a virtual reality interface to scientific databases, in Proceedings of the Seventh International Working Conference on Scientific and Statistical Database Management, Charlottesville VA, September 1994, pp. 12-21. postscript 
Petrovich, Tanaka, K., Morse, D., Ingle, N., Morie, J.F., Stapleton, C., Brown, M. (Eds.), SIGGRAPH '94 Visual Proceedings, Computer Graphics Annual Conference Series 1994, ACM SIGGRAPH, 1994. 
Browning, D., Cruz-Neira, C., Sandin, D.J., DeFanti, T.A., and Edel, J., Input Interfacing to the CAVE by Persons with Disabilities, in Proceedings of the Second Annual International Conference, Virtual Reality and People with Disabilities, June 1994. 
Leigh, J., Vasilakis, C.A., DeFanti, T.A., Grossman, R., Assad, C., Rasnow, B., Protopappas, A., DeSchutter, E., and Bower, J.M., Virtual Reality in Computational Neuroscience, in Proceedings of the Conference on Applications of Virtual Reality, R. Earnshaw (Ed.), British Computer Society, June 1994. postscript 
Das, S., Franguiadakis, T., Papka, M.E., DeFant, T.A., and Sandin, D.J., A Genetic Programming Application in Virtual Reality, in Proceedings of The First IEEE Conference on Evolutionary Computing (ICEC '94), Volume 1, IEEE World Congress on Computational Intelligence, June 1994, pp. 480-484. postscript 
Johnson, A., Fotouhi, F., Leigh, J., and DeFanti, T.A., SANDBOX: An Interface to Scientific Data Based on Experimentation, in Proceedings of the Fifth Eurographics Workshop on Visualisation in Scientific Computing, Rostock, Germany, May 1994. 
Leigh, J., DeFanti, T.A., Grossman, R., et al., The GENESIS Simulator-based Neuronal Modeling Database, February 1994. postscript 
Das, S., DeFanti, T.A., and Sandin, D.J., An Organization for High-Level Interactive Control of Sound, in Proceedings of the International Conference on Auditory Display '94, Santa Fe, February 1994. 
Vasilakis, C., User Studies for Toolkit Development in Virtual Reality, collected papers of the Sixth Workshop of the Psychology of Programming Interest Group (PPIG-6), England, January 1994, pp. 61-76. 
Bargar, R., and Das, S., Sound for Virtual Immersive Environments, notes from course #23, Applied Virtual Reality, SIGGRAPH '93, pp. 4.1-4.18. 
1993
DeFanti T.A., Sandin, D.J., and Cruz-Neira, C., A `Room' with a `View', IEEE Spectrum, October 1993, pp. 30-33. 
Cruz-Neira, C., Leigh, J., Barnes, C., Cohen, S.M., Das, S., Engelmann, R., Hudson, R., Papka, M.E., Roy, T., Siegel, L., Vasilakis, C., DeFanti, T.A., and Sandin, D.J., Scientists in Wonderland: A Report on Visualization Applications in the CAVE Virtual Reality Environment, in Proceedings of IEEE 1993 Symposium on Research Frontiers in Virtual Reality, October 1993, pp. 59-66. 
Bargar,R. and Das, S., Virtual Sound Composition for the CAVE, in Proceedings of the 1993 International Computer Music Conference (addendum), International Computer Music Association, Tokyo, Japan. 
Cruz-Neira, C., Sandin, D.J., and DeFanti, T.A., Virtual Reality: The Design and Implementation of the CAVE, in Proceedings of SIGGRAPH '93 Computer Graphics Conference, ACM SIGGRAPH, August 1993, pp. 135-142. 
Browning, D., Cruz-Neira, C., Sandin, D.J., and DeFanti, T.A., The CAVE Automatic Virtual Environment: Projection-Based Virtual Environments and Disability, in Proceedings of the First Annual International Conference, Virtual Reality and People with Disabilities, June 1993. 
Leigh, J., DeSchutter, E., Lee, M., Bower, J.M., and DeFanti, T.A., Realistic Modeling of Brain Structures with Remote Interaction Between Simulations of an Inferior Olivary Neuron and a Cerebellar Purkinje Cell, in Proceedings of High Performance Computing 1993, Society for Computer Simulation, Arlington, VA, March 1993, pp. 248-253. postscript 
1992
Cruz-Neira, C., Sandin, D.J., DeFanti, T.A., Kenyon, R.V., and Hart, J.C., The CAVE: Audio Visual Experience Automatic Virtual Environment, Communications of the ACM, Vol. 35, No. 6, June 1992, pp. 65-72. 
1989
Hart, J.C., Sandin, D.J., Kauffman, L.H.,Ray Tracing Deterministic 3-D Fractals, Proceedings of SIGGRAPH '89 Computer Graphics Conference, Vol. 23, No. 3, Aug. 1989, pp. 289-296. (pdf)